Where did you get the idea for Little Sisters? There’s also like a zillion times more in game assets and characters. ![]() But there is a ton more verticality and variations of spatial layout. No, unless you consider Bio1 free roam, which I do not. If you don’t have quality, you don’t have much, and they get that. But I would say Take Two has a view on quality which is hard to match. The longer the game’s in development, the more pressure there is because it simply is going to cost more money. I think it seemed longer because we announced it as early as we did (in 2010). The game was delayed five months, which in the scheme of things isn’t that long. What’s the pressure like on working on a game that has been delayed and how difficult of a decision was it to delay the game? ![]() But I can promise you the real story keeps going until the last frame. ![]() I make no promises as to how much people will like it. The BioShock Infinite ending is the thing I’m most proud of that I’ve ever worked on.
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